
May 19th, 2004, 06:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Modding: How to tell the AI to handle QNP-System
Quote:
Originally posted by Baron Munchausen:
As SE 4 works now (and forever more, apparently) you must make a specific design for each hull size with an 'engines required' setting high enough to give adequate speed. This results in hugely bloated ai_designcreation files, but there is just no other way to do it.
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Negatory.
Check out P&N, or use the AIpatcher available from the same page.
http://imagemodserver.mine.nu/other/...irates&nomads/
All you need to do is add standard movement into the desired abilities list near the bottom of the design, and set it to however many per KT of ship you like.
Works great for all the small ships (ES-BB or so) for the biggest ships, you probably want less engines and more guns/shields to go planet stomping with.
[ May 19, 2004, 17:15: Message edited by: Suicide Junkie ]
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