
May 19th, 2004, 06:49 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Modding: How to tell the AI to handle QNP-System
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Originally posted by aiken:
So you want AI to reduce amount of engines placed on the ship with propulsion tech advancement? Or what?
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Yep, that would be a way to fix my problem (low tech ships slightly to slow while mid and endgame tech ships are way to fast)
Quote:
Originally posted by aiken:
To compensate the supply overburn make alot of levels of supply storages (see Adamant's reactors for example).
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there are different ways on how to handle it. The main problem is the number of engines. Early on its okay to place 6 or 8 engines with require a supply amount of 10 each. Later on the AI will place 8 engines which require 35 supply per turn, + a hyperdrive generator which takes another 35. see the problem ? I dont want ships to have like a zillion supply storage 
[ May 19, 2004, 17:51: Message edited by: Ragnarok-X ]
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