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Old May 19th, 2004, 06:49 PM
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Default Re: Modding: How to tell the AI to handle QNP-System

Quote:
Originally posted by aiken:
So you want AI to reduce amount of engines placed on the ship with propulsion tech advancement? Or what?
Yep, that would be a way to fix my problem (low tech ships slightly to slow while mid and endgame tech ships are way to fast)


Quote:
Originally posted by aiken:
To compensate the supply overburn make alot of levels of supply storages (see Adamant's reactors for example).
there are different ways on how to handle it. The main problem is the number of engines. Early on its okay to place 6 or 8 engines with require a supply amount of 10 each. Later on the AI will place 8 engines which require 35 supply per turn, + a hyperdrive generator which takes another 35. see the problem ? I dont want ships to have like a zillion supply storage

[ May 19, 2004, 17:51: Message edited by: Ragnarok-X ]
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