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Old July 30th, 2004, 07:19 PM
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Default Re: SE4 Map analyser

Quote:
Originally posted by Ruatha:
What are you writing it in for language? C#/++ or VB or Delphi? Just curious!

If started from a Run commando does it take any parameters?..... (I e if I make a plug-in text file for the companion to start it should I send any parameters, ie paths or such?)

I think it looks real good, and it will help settle all those discussion (You had more planets, facilities, huges ones etc once and for all )

Will it show asteroids and special systems aswell?
Its in VB. Not overly efficient, but it works.
I don't look at commandline parameters... You'll want to look at the charts and graphs and numbers when its done.
I figure the best way to use it is to run through the analysis, tweak the mod, and then re-analyse the parts you changed.
Repeat until your maps are fairly balanced

Asteroids and special systems don't contribute to any of the current stats (# colonies, # facility slots, population max, etc)

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The actual maps will vary from the average statistics, of course, but at least you will know that, on average, your mod will produce fair maps.
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