Sounds like Puke's Factions mod:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=011575
At the same time they are different: Factions suggests divided tech paradigms, while your mod will be arranged around house weaponry specialization.
Well, Tramp Clan: big general ships with reduced maintanence but weaker combat abilities. Superior fighters and overall stress layed to small weapon families.
Quote:
Most of the religious abilities (talisman changed to +1000% to hit instead.)
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Do you meant +100%? Or +1000%?