Re: Space Empires Evil Ruler Handbook.
64: I will put a strong emphasis on exploration and discovery of alien races, as all knowledge regarding my enemies has to be obtained as quickly as possible. As an added bonus, it will allow me to go to war with the said alien race all the sooner, without hopefully an ally around to help them. It is worth mentioning the aforementioned exploration will be carried over by my most intelligent councillors, as I do not want them to remain anywhere near the seat of power. They might have a few fancy notions about who should rule *my* Almighty Empire after all.
65: No matter how developed my ego is, I will focus on efficiency rather than on displaying my wealth/power/technological prowess. Therefore, I will not dabble in building a Sphereworld with no less than 240 Cultural Centers when an enemy fleet is bombarding my palace. In other circumstances, I will think twice before building Baseships with massive-mounted weaponry and no Quantum Reactor or additional supply storage, even if such ships would be quite a sight to behold.
66: Despite my undying love for ships able to dash damage, death, decay and destruction (and other nice words starting with D) on a grand scale, I will not overlook the need for Repair Bays and a space yard or two. My Invincible Armada is not that useful when all the ships have been disabled during a skirmish. Similarly, if I find that the cravens I am fighting have taken up the habit of boarding all my ships, a space yard would allow me to add a Security Station or two on every single ship of the fleet. Thus I will be spared the embarrassment of losing twelve Battlemoons (each requiring two whole *years* to be completed) to a force of twelve lowly Escorts equipped with two Boarding Parties V each.
67: My very first decision as an Evil Overlord will be to assert my claims on the whole galaxy through the Borders window. After all, my Empire does not have any border, for its boundary is the end of the universe itself. Thanks to my outstanding intellect, I will be able to claim ownership of systems I have yet to visit, even if such a move might slightly upset the bloodthirsty Talisman-wielders. (They were dwelling in their holy haven, which unfortunately happened to be seven sectors away from my palace. How annoying.)
68: I will take up learning the Drow tongue to name my ships (or any similar language that isn't widely known), so as to make my design names as hard to figure out as possible. I will be using a naming scheme based on various irrelevant data, such as the position of the four moons orbiting my homeworld at a given moment or my latest fancy. Due to this, I might send in the "Mrimmd'ssinss" Stellar Manipulation ship to make a recon in an enemy system rather than the "Mrannd'ssinss" Explorer ship, but I deem such a problem to be worth the headaches my design names will bring to my foes.
69: As my memory is not as good as it used to be, I will store all I need to remember in my fleets' name, as nobody can know what secrets lie there in the open. A typical fleet name will be: "Invading Fleet, composed of 77 warships and 14 support ships. Spouse's birthday on November 14th. These silly aliens cannot read what I am writing on them, even while the knowledge needed for them to save their hides is displayed here. Work meeting tomorrow at 9 am. A Stellar Destroyer is in the fleet to destroy the alien's homesystem. Buy something to eat when going back home tonight." As shown in the previous example, I may taunt my enemies to my leisure as well, although it does seem pointless since they will not know about it.
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