Re: Space Empires Evil Ruler Handbook.
75. Trust No one
76. Always get your aggreements in writing
77. Cover thy own arse and keep a written record of all communications. You never know when they will come in handy.
78. Never pi** off the leader of an empire that is larger than yours. The out come of that could be bad.
79. Treaties with neutral allies are made to be broken.
80. If they resist, kill them. All of them.
81. Rioting populations are worthless. If they will not work, kill them.
82. A pound of prevention is worth a brick of gold. People are productive when they are happy so keep them happy.
83. Deploying mines in orbit around your worlds when your empire is young can offer a world of protection cheaply.
84. When allies open a warp point into the very heart of your empire, the time for peace has ended.
85. The golden rule is, "He with stellar manipulation makes the rules."
86. When faced with overwhelming odds, a well placed insult to your enemies can be a most rewarding experience.
"Your mate is so large we can target her from orbit!"
"Your diplomat was an excellent meal, please send more."
"Your ships are so poorly constructed that they are good for only one thing, target practice."
"I would rather kill my entire family then allow them to lay eyes upon your ugly alien face."
87. When all else fails, apologize and beg forgiveness. "We are sorry for insulting you oh great leader of X empire. Please spare us." Then commit suicide and turn your empire over to a real leader.
88. A single ship with an educated and trained crew are worth 10 ships without.
89. Phased Poloron Beams are heavily over rated!
90. Isolation and system gravitational generators are an insurance policy against invasion.
[ May 29, 2004, 23:44: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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