Just for clarification, you will get 5000 research points on the first turn of this game; I hereby decree that you are allowed to spend them to get a cheap tech (or more if you can find even cheaper ones

) of your choice (no sense putting them toward a partial tech) - any objections?
BTW, I realized I made colony tech too cheap, but that only really makes a difference in 20K and 100K resource games (where you could grab all of them and have points left over

) , which this isn't, so it doesn't matter
