http://imagemodserver.mine.nu/other/MM/SE4/Tools/
Pick the Compression type you like, and look for
"SE4damagesim"
Its technically linear on the initial hit, but heavy components soak up more of the damage points due to "reroll" effects, partial damage and the like.
Plug in some values to the simulator, and it will do the calculations for you.
[ May 24, 2004, 23:13: Message edited by: Suicide Junkie ]