eh?
What do you mean, each step during a bLast? All I'm looking for is, you shoot at a ship, what are the chances X type of component will get hit? (Armor, Shield Generator, Heavy Mount Phased Polaron Beam, etc.)
I guess you could say that since a shot can knock out more than one component, that has to be taken into account... but I'm just thinking in simple terms, i.e. assuming no shot does enough damage to spill over to the next component, or alternatively, finding only the chance that a component is *first* to be hit...
However, I guess I *could* make the algorithm recursive to find leakiness at any specified damage level... that is what you did, right?
(You know, I wonder what Aaron thinks of our overanalyzing his game like this... I guess it leads to more balanced mods...

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