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Old May 25th, 2004, 01:43 AM

JLS JLS is offline
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Default Re: Leaky Armor Formula?

Quote:
Originally posted by Ed Kolis:
eh?
What do you mean, each step during a bLast? All I'm looking for is, you shoot at a ship, what are the chances X type of component will get hit? (Armor, Shield Generator, Heavy Mount Phased Polaron Beam, etc.)
I guess you could say that since a shot can knock out more than one component, that has to be taken into account... but I'm just thinking in simple terms, i.e. assuming no shot does enough damage to spill over to the next component, or alternatively, finding only the chance that a component is *first* to be hit...
)
Suicide Junkie

Please define your leaky armor in layman’s terms. With se4 v1.91 - will a 28kt Tonnage Structure Leaky Armor Component (no Armor or Emissive Abilities in play) protect a 30 kt Component fully first and then any left over damage potential carry on to another component?

To protect in an attack - Does the Leaky Armor Tonnage Structure have to be greater then or equal to the other prospective Component(s) or are they hit randomly only if equal?

Are all Ship Components completely protected by Leaky Armor or will the Attack randomly hit any one Component?

Please elaborate and do embellish

Thanks

[ May 25, 2004, 01:37: Message edited by: JLS ]
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