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Old March 19th, 2001, 11:54 PM

Aussie Gamer Aussie Gamer is offline
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Default Re: FIghter missile pods, too powerful?

If you look at the amount of damage over the 30 turns, taking into account that you are most likely only fighting for 20 turns, then all the weapons are reasonable equal for size to cost to damage ratio.

I will match your missile fighters against my organic lightening ray fighters any time, even if they could fire at each other.

All weapons of a fighter group are used on one target per turn, so you would kill a group off but the rest would surive, shooting at you for the next 19 turns.
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