Re: FIghter missile pods, too powerful?
Just some corrections/comments here, to show that Rocket Pods are not that powerful...
Rocket Pods are direct-fire weapons, and they CAN miss.
Rocket Pods can fire ONCE in combat. Easy to get around with Tactical, just have your carrier pick them up and relaunch, but then you have to worry about the carrier getting shot up. With Strategic combat, this isn't an option, so you better have overwhelming power.
As stated before, it takes a long time to research up to the level to get a truely useful fighter using Rocket Pods. Small and Medium would be too easy to kill, and/or be too slow to do much good.
Rocket Pods are only really useful when they have lots of backup. It's one of the most inflexible designs you can make.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|