Re: Never ending PBW games because of Stellar manip
I had to get in on this. In Last man Standing We have a turtler. But He opened into systems that an opposing player was able to turn on a system shield. So We (3/4's of the Galaxy) are on the out side and it has taken us over 100 turns to stop the turtler and push him back in his hole. He can't or won't come out and we can't or won't go in 'YET' so I think we may see the greatest warp point assult in all of SEIV history with 4000 or more ships and bases on each side. Even now PBW cannot process the game because it takes a dedicated computer over 30 min. To process the turn. So we are connected but neither side has the strength to attack. And it is well known that the only way to win is by attack. At any rate. all things being equal a big empire that gets warp tech first can usally write the final chapter in a game.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
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