
June 2nd, 2004, 09:47 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Highliner Mod discussion thread
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Originally posted by Ed Kolis:
Could you then please put in a "Recon/Miner Rider Bay" component, much like Adamant's "Recon Satellite Bay", which launches only one rider per game turn - it seems like such a waste to have Groups of four riders flying around doing mining when only one of them actually gets to do anything...
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Hmmm... not a bad idea.
Quote:
BTW, where is the Cloaking tech? Did you remove it?
oh, no long range scanners for riders? what, doesn't the ability work?
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Yes, Cloaking tech was removed. It won't work on fighters (hard-coded in), and it seemed ridiculous to me given the premises to have Highliners that could cloak.
RE: Long range scanners, I went back and looked at the list of everything that won't work in units, compiled while I was writing the mod...
http://www.shrapnelgames.com/cgi-bin...3;t=009240;p=4
Hmmm... I don't see LRSs on the list. Curious. I thought they were buggy on fighters. Maybe another new component I can add... 
[ June 02, 2004, 08:51: Message edited by: General Woundwort ]
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