Re: Highliner Mod discussion thread
Here's my initial sketches for Version 1.06 -
- include components for intel and science generation (Bases ONLY)
- a Scout Rider bay
- Long-Range Sensors on Riders (I need to playtest this first)
- Formation & Strategies files from USM
Where I need more input from you guys is...
- would it be worth incorporating PvK's Balance mod?
- suggestions on the combat balancing ideas mentioned in this thread
- feedback on current Highliner sizes
1.06 is aways off yet. There's another project I'm looking to get done this weekend, and I have to finish the House Divided set-up first.
[ June 03, 2004, 11:47: Message edited by: General Woundwort ]
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