Think there's still a problem with the pop transport
- at first I notice that the minister always fills the pop transport, no matter what cap it has, thus taking away some 240M from a planet that has only 2000M pop (this could be fixed making pop take 50kt/1M instead of 5kt/1M, though)
- second the transports sometimes
do get "stuck" .. tested with cargo pods set to 80kt cap. instead of 150kt once, and it seemingly got worse .. I could put all transports on minister control, and not one of them moved if it arrived at the planet Last turn with 0 movement left .. got loaded, but never left in the next turn. (making the cargo cap 80kt was a bad idea, by the way, as the AI mixed up
all components that had that cargo cap .. used sat.bays on all transports

)
Maybe things would work better if the cargo cap of the pop transports where lower .. ?
A.