Thread: Retrofit Q
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Old June 22nd, 2004, 05:29 PM
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Default Re: Retrofit Q

Quote:
Originally posted by Wardad:
A colony module is typically above the 50% resource limit for retrofitting.
Retrofitting colony types would require a very expensive colony ship. (true in 1.49???)
No, that's not how it works actually. You are confusing two separate things. One being the cost of doing the retrofit, and the other being the difference in value of the two ship designs. The actual cost of the retrofit has nothing to do with the 50% limit. The game compares the value of one design to the value of the other design and if one is more then 50% greater then the other it doesn't allow the retrofit. If you are taking off one colony comp and putting on another the values of the two designs are identical, so there is no way that would trigger the 50% limit. You do have to pay for the cost of the component, but you could retrofit between two designs where the comp you are replacing was 100% of the total cost of the ship as long as the comp coming off and the comp going on are of comparable (within 50%) value. Assuming of course you had a mod where the value of the ship could be all tied up in one component.

[ June 22, 2004, 16:39: Message edited by: geoschmo ]
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