
June 4th, 2004, 05:03 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI question: retrofitting
Quote:
Originally posted by Ragnarok-X:
will the AI ever retrofit ANYTHING ? I want my AI to upgrade at least its defense bases...
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If you change (Retrofit Max Percent) from 50% to 75% in your settings file this will enable the AI to retrofit more ships that return late to the Yards - via damage or from their distant patrols.
Retrofit Max Percent Difference in Cost := 75
The probable draw back with a setting higher then the default 50%: are those sudden and extreme surges of resource usages when ships or bases retrofit and this may hamper that AI’s development - at the wrong time in that AI Players game; for if that AI’s is late returning to the Yards, it may in all probability be that it was damaged or expended its fuel from recent combat - and with that indication, a WAR is in the loom and all this entails on that AI Players economy and dispositions.
To show concerns for the AI economy -
the se4 50% default setting may be best, in the overall.
= = =
Moreover, with the stock 50% setting - it is very important and critical when you set up your AI and/or a modified Components file:
You should be fine if you - avoid back to back AI (ship/base component) research in a given field within its Research File and/or change the AI’s Design File from the specific Weapon or Defense Component of that ship/base start choice to a totally new internal Component design trigger (For example: when Emissive Armor (etc) is suddenly available thru advanced research - will it fall within your retrofit cost percentage guidelines).
And, as long as all your ascending Components from your modified Components File; with-in that family are LESS then a 25% cost increase per level.
[ June 04, 2004, 18:23: Message edited by: JLS ]
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