
June 4th, 2004, 10:45 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: New mod needs your help
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What do you mean by a unit-based troop system?
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Basically, instead of small, medium, and large troop sizes there are several different Army sizes (5kt-300kt). The troop components, instead of your standard weapons and shields, are Infantry, Artillery, Tank, etc. while the troop cockpit is the Command Unit, the troop life support is the Command Support Unit, and the troop crew quarters are Communications Relays. A smaller army only requires a Command Unit, while a medium army requires a Command Unit and 1 or 2 Command Support Units. The largest armies require the above plus Communications Relays.
There was a mod a long time back called Great Naval Battles that had a similar system. I really liked it. Too bad the mod was never finished.
Yeah. There's no way to do these perfectly. But basically my Space Colonies are special planet sizes. They are built by special planet creator-like components from "materials mined from asteroids". So basically you transform asteroids into space colonies. I think this will work, and I've created the components, but it's not fully tested yet.
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political and administration facilities
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System Administration facilities will be like in Adamant. (I didn't even know they were in there.) I also like the immigration facilities in Proportions. They will be facilities that have a positive influence on the whole system large enough that you will miss it when it gets blown away.
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... what kind of help do you need?
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The mod can be broken down into individual focus areas. I've already done most of this:
- Tech Tree (which is mostly done)
--- Racial and "ruin" techs
- Components
--- Weapons
--- the Shield and armor systems
--- the Propulsion system
--- the Reactor system
--- Sensors and Electronics
- Facilities
--- Some facilities need to be added
- Planet Sizes (the planets and systems are all FQM Deluxe, but things like Space Colonies still need to be added)
- Mounts
--- special mounts (for phasers and disruptors)
- Vehicle sizes
--- Ship sizes (includes Fighters and Shuttles)
--- the Troop system + troop components
- Player testing
- AI (default and converted stock AI)
--- Research
- New idea generation
--- In some ways, mods are just never finished.
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