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Old June 27th, 2004, 01:59 AM

Abdiel Abdiel is offline
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Join Date: Jun 2004
Location: Singapore
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Default Re: ExMod 1.09 has arived

Hey, a few more things I noticed in your mod.

-On High Tech level, Gas Colo is still incomplete at level 1.
-The Base Space Yards components have 7000kT mass, they can't be fitted on any bases without a scale mount, and I don't see any.
- The Base Space Yards, on right clicking, have an image to them but in the Components Available panel they're just red-outlined squares with I, II, III, IV, V in each of their boxes.
- Adding more than one hull, I get the error "Only 1 component of type (first hull added) is allowed per vehicle." when it should say only one hull is allowed.
- In the Abilities box, all the ships from Cruiser to Dreadnought are abbreviated as SD, which I presume refers to the Super Dreadnought immediately following.
- Maybe you could use more racestyles, for such a good new mod we want some new faces! (hehe)
- The default races are still trying to select "Lucky" trait instead of your "Lucky bastards" trait which generates an error on creation.
- [edit] I edited out the sound error, thinking it was only my settings, but apparently not. Every window button (things like load game, etc) creates a Windows error beep, I've flipped Classic sound effects on and off but it's not resolving the problem.
- [edit] Maybe you could have your own savegame folder. It's defaulting to the SEIV one.

Ehehe. I feel bad for adding work on you first thing in the morning Breakfast time!

Abdiel

[ June 27, 2004, 01:04: Message edited by: Abdiel ]
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