
June 9th, 2004, 09:49 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Empire setup and specialization
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Originally posted by PvK:
because of the limited options, it will also mean the default choice will be a minor reduction to get a bunch of refund points, since you can't have a different Normal cost for positive and negative.
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This is a problem... Though if you only apply the "specialist" formula (High normal cost, low threshold cost) to the items that are dangerous to lower by much(research, aggressive, defensive, minerals, maint, construction) the idea will still work... Then you could address the other stats in the Cultures to make additional specialist types...(like +1000 Repair...)
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