Re: Suggestions for better AI resource management and better Ground combat
Personally, I'm opposed to moving most planetary abilities to components. I think the limited facility space on planets is a big part of the strategic decision making involved in the game. Do you build more resource production facilities or do you build more storage facilities? With limited space on your planets, this is a decision you must make.
The counter-weight to this argument is the maintenance you would have to pay for any storage ships. If you have to pay the typical maintenance, you are probably still going to build most of your storage on planets. But, if you take away the maintenance? I think I would probably build a new storage base around my homeworld every couple of turns the entire game. IMHO, that would be the same as having unlimited storage, wouldn't it?
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