Re: Cursed Talisman
Some ideas...
Make the talisman bigger so it only fits on larger ships.
Make it cost the equivilant of stellar comps, making it take longer to build the darn things.
Cause it to give a negative defense bonus, making them easier to hit.
Let it work only with seekers (blessed missles), thus you have PD defense.
Don't let it work with multi tracking (so they can only fire on one target at a time) or Master computers.
anyway to make it use a lot of supplies?
Increase research costs.
Edit: More ideas...
Require additional life support and crew compartments (for the priests)
If going the "stellar comp cost" route, do not allow refit unless it already contains the comp (like the colony modules) and have several levels to research (each level reduces the min, rad, org cost by a small factor).
Same if it gives a negative defense value (higher levels give lower negative defense penalties).
Along the lines of it not working with other comps- perhaps make it so it will not work with shields or armor, or both (it gets in the way).
Increasing the cost alone would reduce the number of ships that could be fielded, and would mean it would take considerable time to build a fleet. Numbers versus quality (especially if they can only use larger ships, and only target one ship at a time)
[ June 12, 2004, 23:00: Message edited by: clark ]
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