Re: Hmm-Another Question re politics
I think some shortcomings on the part of the AI is to prevent player abuse. For example, if the AI responded as an ally for fighting when requested, a player could easily abuse this option and send their ally to the frontlines to soften up the enemy. A possible workaround would be that AI's could "monitor" the human player to see if they were doing anything supportive in the next X turns. If they didn't - then the AI would get mad at the player for not upholding their end of the deal.
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