
June 14th, 2004, 10:31 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: SE5 progress
Quote:
Originally posted by clark:One more thing (sorry if I have unleasehed the flood gates) Research (ever play spaceward ho! ?), it might be cool to have a "Random Tech" research option where the player can invest some research points into the development of a big advance in technology (kind of like finding a ruin where it gives you a special tech, or multiple techs at once). The catch is you never know when it will pay off... [/QB]
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That would be much more realistic a research system!
Come to think of it, perhaps there should be a field in a tech entry that says "Can Be Found In Ruins" (or perhaps "Ruins Value" where a single tech can count for multiple "normal ruins techs" on planets which would give multiple techs), so you can prevent the really powerful ones (like colony techs) from being found too easily?
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