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Old March 24th, 2001, 03:18 AM

God Emperor God Emperor is offline
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Default Re: Mod Packers - Research File Issues - EA & Toron

Mephisto,
Thanks for the reply. In response;

1) I really disagree on this issue. The EA in my games wastes heaps of points and production opportunity attempting to build the required number of WP's.

In my most recent game, it had two planets other than the home planet, each with 400kT cargo space. Because the homeplanet has a spaceyard, it was producing Colony ships and warships in accordance with the AI_Construction_Vehicles file (Weapons Platforms are at entry #14). That meant that the other two planets had to build the required 30 WP's between them, when they could only store 2 each!

If it was possible to ensure that once a planet was full, the AI would go on to building something else, then I would agree with you. Currently though, it is just wasting its time.

A question though, how quickly does the AI shift from Exploration mode to Attack or Defence etc? If the transition is relatively quick, a value of 3 or 5, rather 1 should not cause the AI too much grief.

2) I take your point on this one for small ships.
I would still recommend though that the AI research shields once it has got Destroyer tech - one shield + armour really does make a marked difference to the robustness of AI ships.

3) I see what you mean.

4) Agree with you. I must admit I dont research Troop Weapons myself. In another thread it was pointed out that if DUC's have been researched Troop Weapons become somewhat superfluous. What are you thoughts?

5) The problem I have seen though is that the Toron continues to deploy ships with Missile lvl 1, meaning that later in the game its ships are not fully utilising the higher techs that they research. Has anyone else encountered this?
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