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Old March 21st, 2001, 04:12 AM
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Default Re: Help this newbie; the docs for this game are vague

There are different population cutoff points that determine your bonus. They start out at 5% bonus for 100M population and go up to the 20% bonus at 2000M you see on your medium sized planet homeworld. They start to become pretty substantial when you fill a huge planet to its max capacity of 8000M. At that point, your production bonus is, I think, 80%. So, reproduction and population do play their part in this game in later turns. Tolerance seems to play into reproduction somehow but I'm still hazy on that one.

If your enemy isn't running any counter-intel projects, then intel works just like research. You invest enough points in the project, and it succeeds. But if your enemy is running a counter-intel project, then he may accumulate enough points to counter your project so that it fails. Counter-intel projects are kinda weird because they may terminate *before* they accumulate their max points if they have accumulated enough points to beat an enemy project. The big thing to remember is that you need multiple counter-intel projects running since each one can counter at most one enemy intel project. The intel projects are a lot of fun. They range from gathering info on ship movements to capturing enemy ships and even planets.

Do you mean Supply Storage?

Each time you move your ship, the game deducts 10 points for every engine for every space you move. When you run out of supplies, your ship can hobble along at only one space(sector) per turn. The Supply Storage units extend the range your ship can travel before it must refuel. The simplest way for a ship to refuel is to pass through a sector that has a planet with a Resupply Depot. There are other ways to resupply as well if you are interested.

The Temporal Racial trait lets you build some extremely nice facilities in the full Version. For example, the Temporal Space Yard III lets you build 50% faster than the best space yard without this racial trait. There are some other facilities as well that are quite nice. I'm not as familiar with Psychic. In the full Version, they also have some very nice weapons.

I haven't used waypoints with cargo ships so I can't help you there.
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