
June 18th, 2004, 12:47 AM
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Join Date: Feb 2003
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Re: Adv. Modding Question
Quote:
Originally posted by Combat Wombat:
Alright I have already asked Fyron and SJ this on #se4 but they seem to be stumped and I don't believe there is a way to get this to work but I will ask it here anyways.
Is there a way to let a base use emergency propulsion without it being able to have engines.
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Have you tried modding (Standard Ship Movement) to that Vehicle Hull or adding it to a (base only) Emergency Propulsion Component itself? However, in the latter it may be Similar to that of an engine, but it should work.
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Suggested:
The BASE itself would have a very high Engines Per Move := 99 or whatever you desire for your mod - in this way, regular engines will have little effect.
Requirement Max Engines := 1
And the modded (base only) limit to one Emergency Propulsion - (new) Component Add enough Standard Ship Movement to move that Base just enough to engage the Stellar Manipulations device or just to have it move a sector or two, if this is what you want 
[ June 18, 2004, 02:02: Message edited by: JLS ]
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