Re: Adv. Modding Question
No go. Just tried several permutations with a variety of abilities. I tried using fractional QNP, adding standard move of zero, adding 1 standard move and subtracting 1 bonus/extra move and even tried negative movement (which resulted in bases with a move of 255), all on the hull, all trying to add movement to a base without actually allowing it to move. All for nought though. Emergengy propulsion will not work without at least 1 move already on the base. Note that this works the same for ships as well. If you have a ship with no engines (and hence no move) emergency propulsion is equally useless.
The EP is only effective if the base already has 1 move. Doesn't seem to be any way around it.
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