Re: Space Food Empires!
Greetings.
I've been doing work on the facilities this afternoon and would like to share some information with you guys.
One of the features in the mod is its economics. Macromolecules have replaced minerals, organics are still organics, and radioactives are now inorganics.
Macromolecules are plentiful, easily collected, and the primary building resource. Organics are relatively easy to gather and also used in construction. Inorganics are difficult to extract, and are often associated with more advanced technologies and are more of an "exotic" resource.
Here are the relevant resource facilites and their extraction rates at each level:
Macromolecules Collector I-X: 350-450-550-625-700-775-850-900-950-1000.
Organics Harvester I-X: 300-375-450-500-550-600-650-700-750-800.
Inorganics Extractor I-V: 225-300-375-450-500
In addition, the build rates at space yards are also variable:
Construction Yard I-V:
1000-1500-2000-2250-2500 Macromolecules
750-1000-1250-1375-1500 Organics
250- 375- 500- 625- 750 Inorganics
In this setup, macromolecules will not always be the deciding resource for build time. Advanced ships using more Inorganics may take a few turns longer than older ships that have the same Macromolecules cost.
Overall, the effect I'm going for is to make ships more substantial. It will take longer to build them and a higher percentage of resources to maintain them. This puts more of an emphasis on placement and use of ships, unlike many stock games where building ships is like building fighters. Overall fleet sizes might be smaller, but individual ships become more important.
Anyways, feel free to comment.
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I'll try and get the list of facilities posted at the website later tonight.
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