Re: pre-ringworld construct save
Yeh The AI is quite sneaky. As i'm coming up to the end of where i want to go with the game i though 'what the heck' build it anywhere (pretty dumb huh). As for the AI building worlds, all i did was build one star creator and the AI did the rest IWO building support ships and converting the asteroids, i did not tell it to build anything else or move-to, convert/colonise). 2 systems were wiped out by star anomalies thereby destroying all planets, so, the AI just created another star in the systems and rebuilt them back again. The AI did not take up the tasty morsel (r/world) i left it and after about 15 turns i used it myself. The AI has put the star creator on top of Forlon x (the enemy r/world) at this point in time and just stays there reporting that 'it cannot create a star when there is a construction around it'? The game save attached is at date:2496.0 The AI is in the process of creating planets in the Baksha system, a 4th ringworld is 3 turns away from completion on the 2nd star in the Ultrinox system and there are the players race (torons) against the AI (Praetorian race). Both have reached the 200 ship max allowed (there is some impressive firepower on both sides). I would like to re-install to original so i can try to recreate the 'lack of resource bug' in the 1.30 patch for Aaron, so if anyone wants to d/load and declare war, can you post it and let us know how you got on.
Question time guys: In this game the unit limit of 1000 units allowed in space has been reached (long time ago). Now whenever i get the message 'cannot launch units in space' i jettison them, so the thing is, what happens to them, are they as i imagine, just dumped into space (and therefore exceeding the unit limit) and the AI still keeping track of them, or are they removed from the game itself?
tic
__________________
ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
|