Re: Taking a second look
i dont know, I am playing a single player game on high difficulty, and the AI is not looking so hot without any mods. I blocaded 3 homeworlds on a 5 world start, each with about 8 escorts. meantime, a fleet of 11 hostile LCs is cruising about the system, not attacking anything.
This is a grit-tech game as described in another thread, so I am using missiles and these aliens (cant remember names, but they have the green flag with the X on it) are using torps. I throw a couple fleets at them with max-range/dont-get-hurt orders and figure the strategic AI will have them missile-dance and I will clean them out through attrition. no such luck, PD holds my smaller ships at bay, and their torps clean my clock.
This fleet could have easily fried all of my blocading fleets and set those homeworlds free, but they just puttered arround untill I ran them out of supplies (not even landing one hit on them) and now the enemy is out of resources and is probably going broke paying maintnance on that fleet. my blocades are still in place, and it will probably take me another 8 turns or so to get a force together that can approach those 11 LCs, even without supplies!
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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