
March 23rd, 2001, 05:10 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Remote mining reduces production?
quote: Originally posted by DirectorTsaarx:
This has been debated at length before; and Drake is right, the decrease is 1% per turn, no matter how many (or how few) miners/farmers/extractors are being used per turn. So that starbase could mine a 144% asteroid field for 144 turns.
Well, OK, slightly less than that, since eventually maintenance will be higher than the resources mined; but with Mineral Miner III's, a Master Computer (slightly less expensive than all those life support and crew quarters for a starbase), and the 50% maint. reduction for bases, that comes to, um, 5000 minerals/125 orgs/725 rads maintenance cost; 24 miners extracting (800*value) each means that you make profit on any asteroid (or planet) with mineral value higher than 26%. So, in reality, that Starbase loaded with mineral miners could mine for (144 - 26) or 118 turns. Obviously, you'd want to scrap it at that time. Which would return a little value also... 
Well, this goes against my experience in the game, and I don't recall seeing anything in the History that says it was changed. The resources should go down 1% for EACH miner component, and I have seen it do just that several times when I experimented with miner components on BaseShips (just barely profitable, not really worth it). If it only goes down 1% per vessel (and thus, 1% per turn no matter how many components), then it's a bug and should be reported with a savegame.
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