
June 26th, 2004, 01:16 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: A Few Ideas for SEV
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Originally posted by ZeroAdunn:
definately a huge fan of the fear/loyalty/undecided bar. This could completely replace the current happiness system.
Maybe make it fear/loyalty/hatred. If your hatred ever outpaced your fear and loyalty by a certain amount, the planet would revolt. Each rating could give pluses and minuses to various things, production, reporduction, defense, etc.
To incorporate the captains and admirals idea (really I am all for admirals, but not captains, just too much micromanagement) a high loyalty rating could give you a better chance to produce admirals. Or the various Ratings could determine what kind of admirals your empire produces.
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Hatred is a great substitution for the third bar, good thinking
Great point about the different advantages for Fear vs Loyalty, that is how I envisioned it as well. I dont think one should be overall better than the other, but they SHOULD be different I like the idea about a high loyalty advantage being able to produce admirals (I would still love to see captains!)
As far as to much micro management goes I dont see there being too many of these little guys running around. I think they should be few but they would radiate a bonus making them invaluable.
That's also why I brought up having the Minor-Minor race that does not expand past the planet level, you could gain a bonus by sending these captains to the planet to help negotiations either to surrender or join It would be interesting as well if these Minor races had bits and peaces of unusual tech or buildings that you could only access by taking over or having thta race join you. No game breakers to be sure just minor, useful things.
I'd also like to see all the various populations have a greater role in the game, offering different bonuses than your own race. It would be also cool if they were an interactive part of the empire as well (ie sending Messages even after being conquered)
Just little things added to increase 'flavour'. If i'm not mistaken that was one of the levels the game was critized for (one of the few) and I happen to agree with the critics. Space Empires has an incredibly race diverse structure with tonnes of shipsets and the like roving around but not enough to truly distinguish them from the others.
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