Re: Making 90 ton fighters causes Range Check Error in combat...
Perhaps its trying to destroy specific components on any ship over X Kt (say 50). Since the fighters don't keep track of their individual components, you would get a range check error. (Trying to kill component #5, when theres only one component(entire ship))
I suspect that this would also occur for null-space, engine-disruptors, shield-destroyers (not depleters), and weapon-destroyers.
I suggest making abnormal damage-type weapons not target fighters.
OK damage types:
- shield depletion
- 4x to shields
- shield-skipping
- normal
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Things you want:
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