Re: SE V Captain/Admiral Components
I agree that it has to be kept simple so I tried to keep it that way.
Whenever aCaptain / Admiral is killed or retired the AI will automatically fill the position from the available pool.
For Captains, the AI will automatically assign a new captain to a ship. If there are more Captains than ships then they are placed in the Officers Pool until a ship becomes available. (They do not earn EP's however the Attrition rate does)
When an Admiral is promoted, retired, or killed the AI will automatically promote the captain with the most EP's. In the event of a tie the AI will chose the Captain with the most amount of time left on his Attrition rating.
For Fleet Admirals, the same would apply except in the case of ties. In this situation the AI would pick the Admiral with the least amount of time left on his attrition rating. (This way the position will open up again soon and another captian can be promoted.)
Captains and Admirals will keep on earning EP's. There is no limit. The higher the EP's the more likely they will be promoted.
However the player can manually promote any captain, admiral they want so long as there is an opening.
The Military Acadamy will be good for 1 per empire.
EP's are needed in order to give the AI something to measure skill with. Also it gives the player a better idea of what captains are better than others.
Like I said the whole thing should be moddable to that you can add more.
Captains
Commadores
Fleet Captain
Rear Admiral
Admiral
Fleet Admiral
Grand Admiral
Vice Admiral
Commander And Chief.
Also don't forget about the Escap Pod Component or the the capture concept.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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