Re: The Rage Collective 1.1
I have made a lot of the changes that have been mentioned here and put it together in a 1.2 Version that should be ready to go by this weekend. It changes the combat strategy, adds minesweepers to attack ships, and adds medical bays to population transports - an idea mentioned in another thread. It also removes cloaks from most ship classes. There is also now a short ranged Defensive ship class with heavier firepower. I didn't wind up changing any racial traits, as I didn't want to upset the research tree. I feel that, other than needing a few tweaks that I've made, it is working pretty well.
Thanks again for the feedback! It is making the Rage better all the time.
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