Re: OUCH! PLANETS ANGRY. PLEASE HELP!
There may be a proplem with happiness of our little SEIV plebs or in our understanding of it.
I did a test and place 1 peace, 1 blood, and 1 neutral race in a galaxy. And had them do nothing for several turns. All 3 races planets went to indifferent status. The neutral one was a little faster to reach it(like the 2nd turn). After a while I decide to have each race colonize a planet. They did and then went back to nothing. All 6 planets ended up at neutral.
Perhaps there is something that I am missing in that the populations tend toward a middle ground instead of the high ground and you have to force them into being happy or jubliant.or blood to make it to jubliant or 3 turns
From looking at the happiness text file and assuming that a happy colony starts @ 29% anger then it should be 8 turns for a peace for a neutral if nothing at all happens.
My guess is (can someone confirm) that a new planet starts at a happiness of 25. And that the tendeny of a race is to go to 25 with the natural decrease working from either side to maintain a value of 30 (or any value in indifferent)
I futher tested and found that a Urban Pac III was not enought to raise the happiness for more than 2 or 3 turns for a neutral happiness type. It appears that the center raised it to happy and then the natural decerease kicked in and took it back to a 30% anger level (indiffernet). It got there and the natural decrease turn off so the PAC III could make it happy again.
The Vacation III was enought to overide the natural decrease to get them jubilant. A 6% from the vacation against the -5% for natural decrease.
[This message has been edited by Hydraa (edited 23 March 2001).]
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