Thread: Carribean mod
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Old July 7th, 2004, 05:53 PM
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Kana Kana is offline
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Default Re: Carribean mod

Well it seems alot of people are interested in this idea as well...unfortunately I don't have the time to help in quite that amount. I will love to bounce ideas in on occasion. And it looks like there are others as easily interested as I.

More ideas:

1. Spyglass/Telescope = Sensors/Scanning
2. Sextant = Bonus Movement due to good nav.
a) Compass
b) Astrolabe
3. Charts/Maps = Bonus Movement due to good maps.
4. Sharpshooters = Armor/component defeating attack, ie attack captain, first mate, etc...
5. Bilge Pump = Temporary Repair
6. Powder Magazine = ??? Very Bad if hit ???
7. Grenadiers = BP with grenades
8. Greek Fire Projector = Ancient/ruin tech
9. Carpenters/Shipwrights = Repair/Build Ships

-------------------------------------------------
List of Guns Crew Weight(lb) Volume(cu.ft.)
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1 lb swivelgun 1 crew 75 5
2 lb swivelgun 2 crew 150 7
3 lb Cannon 2 crew 600 15
6 lb Cannon 3 crew 1700 40
9 lb Cannon 4 Crew 3000 75
12 lb Cannon 6 Crew 4000 100
16 lb Cannon 7 Crew 6000 150
24 lb Cannon 8 Crew 8000 200
32 lb Cannon 10 Crew 12000 300
42 lb Cannon 12 Crew 16000 400
68 lb Cannon 12 Crew 20000 500

All smoothbore, black powder, muzzle loading.
1860-1875 Rifled Guns appear...
-------------------------------------------------

LS and Crew has always been dependent on size of the ship...which should still be true in regards to the sailing of the ship. Is it possible to put a crew requirement on a weapon?

To bad we can't use the troops as boarding parties...that way they could be customized with weapons, equipment, armor, and size and stuff...Something to think about for SE5 as well.

Kana

[ July 07, 2004, 21:41: Message edited by: Kana ]
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