
July 7th, 2004, 11:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Carribean mod
Quote:
Originally posted by spoon:
quote: Originally posted by Goatfoam:
But - could you have two different types of repair? I'm thinking "Ship's surgeon" for crew types, and "Jury Riggers" for simple ship components. Possible? Doesn't look like it, but maybe someone knows a way.
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What if you gave all of the "shipyard repair only" components the Emergency Propulsion ability? Or is the only-reparable-at-spaceyards setting hard-coded for actual specific components rather than specific abilities? It is in the abilities. The problem with that is that all it means is that you need a space yard somewhere in the same sector in order to repair. Any component can still repair the components. All it does is mean you can only repair at port (assuming only facilities or bases could have Space Yard abilities, not ships). It is close enough, but does not allow for two different sets of repair abilities (such as "repairing" crew vs. repairing actual components).
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