Thread: Carribean mod
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Old July 8th, 2004, 04:16 AM

Goatfoam Goatfoam is offline
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Default Re: Carribean mod

Fyron:

That may be the way to go. I'm of the mind that most components would need to be repaired in a port anyway, given the period. As for the crew, I'll see what I can do with it. Some way to "tow" a vehicle would be nice, so you could lug ships with zero movement back to port, but that looks impossible too. It may be a case of allowing the sole repair of the mainsail in order to achieve some movement per turn, though when you add the wind factor of systems into this, it could get really quite frustrating.

Another point with the wind thing - it would literally blow ships out of port every turn, wouldn't it? Is there any way to avoid this? The idea may need to be scrapped, if that's the case.

Finally, cannons! I was thinking of using mounts for the different poundage of the guns. Do you guys think that would be the best way to handle it, or would it be better to have each poundage of cannon as a different weapon, and then the type of shot as the mount (as in, chainshot, grapeshot, etc)? I can't quite decide which I prefer.

Almost done with the first draft.
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