I'll see what I can do then
BTW, I just added 4 more operators:
The "to" operator generates random numbers in a specified range, so 1to6 simulates rolling a normal six-sided die.
The "d" operator acts like in many roleplaying games, rolling multiple dice; 3d6 rolls up a number from 3 to 18 with most values in the 8 to 12 range.
Note that these random generators will NOT allow you to generate random damage for weapons in SE4; it will just generate random numbers in the data files. Which might at least be good for a surprise game if you can keep yourself from peeking at the tech tree
The other two are really statistical operators, but I figured I'd throw them in because I'd already done factorials - the "P" operator calculates permutations while the "C" operator calculates combinations, if you happen to know (or care) what those are...
