Re: strategy & tactics
hi!
it is me once again. got very helpful hints and answers from various members, whom i like to thank a lot. their answers made me reading a lot in the forum the related links so that i got some more detailed questions ...
i still try to understand fleet combat and how to design a powerfull fleet. my opponents in the game are using PPB, CSM and PD combined with the talisman and boarding parties.
- when it comes to combat, who is starting first? is it the defender?
- is there an order in which weapons are fired during combat?
- the same with ships in a fleet: is the order of ships in a fleet important for success and the choosen formation?
- do the talisman make combat sensors useless an a waste of space in my hulls?
- i like to design a fleet with medium and long range firepower because at the moment my favourite weapon is the PPB V and PD V. my enemies as i pointed out also prefer the PPB and PD. so what kind of long range weapons are usefull in your opinions? -maybe torpedos (not hit with PD?), shild depleters or the APB?
- is it an advantage to build SY-bases at the early beginning of a game? if yes, how many will do best? the other players build a LOT (about 10) of them at the beginning.
this game is really fascinating but horrible difficult! anyway thanks all of you for your mentorship!!
best regards, tobi aka newborn
|