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Old July 14th, 2004, 04:53 PM

bearclaw bearclaw is offline
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Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by aiken:
Paul, the task is not to make best AI ever, but to make adequately working AI.
My attempts at changing the AI (which are in the DN4 Mod, by the way) was to try to get them to make use of the larger ship sizes, but the never did...

Quote:
Originally posted by aiken:
bearclaw, I guess, that stuff from unreleased DN3 patch went to DN4?
That's correct. The full Version todate of DN4 is on PBW. The only significant changes are reduced costs for some techs, increased levels of resource/research/Intel facilites and a new Ship Hull research tree- Specialized Hulls. Unless I'm mistaken, these changes don't really have much effect on AI right?

What I'm working on now are more unique tech levels, combo colony modules, moving Mine Sweepers to PD and 2 new mounts for Scout and Escort shipsizes.

I was also concidering some new traits and culture types, but the existing ones will all remain so those shouldn't have an effect on AI. Still not sure if those will get implemented.

[ July 14, 2004, 15:57: Message edited by: bearclaw ]
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