quote:
Originally posted by suicide_junkie:
I would prefer a mass-based movement system. So when you double your mass, you have to have twice the engine power to move at the same speed. Larger hulls would be able to get bigger, more efficient engines, but in general, the larger ships should spend more space on engines to move the same speed as a smaller ship.
I've modded the ship types to make use of the "Engines Per Move" Option, which was also in SE3. Currently it's set for 1 per move if less than 1000kT, 2 per move if less than 2000kT, etc. As such, a heavy battleship (3500kT) needs 3 engines per move. If equipped with its maximum of 12 engines, it has a speed of 4 (with Ion Engines).
By contrast a cruiser (800kT) needs one engine per move with a max of 6 engines, so 6 Ion Engines make it 50% faster than a heavy battleship, despite having half as many engines.