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Old July 14th, 2004, 11:26 PM
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Default Re: Finite Resources + Proportions Mod ?

Yes. The facilities you mentioned DO work in finite resources mode. It might not be easy to see their effects without looking at the numbers from turn to turn, though.

However, Proportions was not written to work with finite resources. The kinds of changes I made do not lend themselves well to that, because to my mind, planets do not just "run out of minerals" in the course of a few years. Instead, they can be abused to reduce the ease of resource extraction, but the mechanics and time scale aren't so easy to do. Moreover, although you might find a lot of "minerals" on a planet, and despite some very optimistic high-tech sci-fi to the contrary, you can't easily make starships out of minerals from scratch. Therefore I made the homeworld cultural centers produce many more resources (representing the yields of established native-environment high-tech infrastructure and supporting society). In limited resources (which I did at least jack up a bit), this means depleting the homeworld. Perhaps though the numbers could be tweaked to make the homeworld sustainable, but I didn't do this because it seemed too simplistic and not really appropriate.

And, the AI is entirely unprepared to use limited resources. JLS has made a strong effort to overcome the AI weakness, though, in the later AIC Versions, so that would probably be the best bet for what you're looking for.

PvK
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