quote:
Originally posted by Noble713:
I've modded the ship types to make use of the "Engines Per Move" Option, which was also in SE3. Currently it's set for 1 per move if less than 1000kT, 2 per move if less than 2000kT, etc. As such, a heavy battleship (3500kT) needs 3 engines per move. If equipped with its maximum of 12 engines, it has a speed of 4 (with Ion Engines).
By contrast a cruiser (800kT) needs one engine per move with a max of 6 engines, so 6 Ion Engines make it 50% faster than a heavy battleship, despite having half as many engines.
I did something similar, but modified max engines to allow movement speeds equal to the original ship speed. Eg., I had battleship hulls use 3 engines per move, but allowed 15 engines.
Just a warning: if you are going to do something like that instead of what you have above you will have to modify the AI_DesignCreation.txt files to get the AI to put max engines in. "Desired Speed" is actually the number of engines, from what I can tell.
But it's fun, and the heavier warships now have plenty of supplies instead of fewer supplies in the original rules. The only problem was that cruisers and battlecruisers don't do too well w/2 engines per move. Cruisers lose a lot of space, not much more than what light cruisers have and battlecruisers have a bit more space than an unmodified cruiser would have. So I'm experimenting with adding a supply storage value to bigger ships to see how that works.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"