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Old July 16th, 2004, 11:59 AM
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Alneyan Alneyan is offline
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Default Re: What are the specific mechanics of Ground Combat?

From what I can tell of my tests, nothing too fancy works for units (either fighters or troops).

- A PPB troop failed to bring down a troop with shields before the battle was over, while it would have been victorious in two turns had the PBB skipped its shielding.
- A Time Distortion Burst troop failed to bring down the same troop, while it should have won in six turns (four to bring down the shields, and two to destroys the internals). The same goes for a fighter using either a PPB or a Time Distortion Burst, and going after a heavily shielded unit.
- The Skip Armour damage type has done nothing either.
- Should I mention that Null Space doesn't do anything for fighters? (I didn't test for troops, but I see no reason for it to be different)
- Some fancy abilities work for Fighters, such as Crew ConVersion. So I guess the problem lies in how armour and shields are handled for units (like extra hitpoints and nothing more than this) rather than in the fighters themselves. I will test a Nullspace PDC though, just in case it would somehow be different when a ship fires on a unit.
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