
July 20th, 2004, 03:33 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: - Input needed ! New mod "Impact" almost ready !
Quote:
Originally posted by Suicide Junkie:
Uh, oh... I think you may be somewhat confused as to the exact effects of that ability.
The ability only kicks in when damage to the hull is done. So your shields will take the full brunt of the small weapons with no reduction in power.
Only once the weapons start bLasting off chunks of armor and components will the SGFD ability actually start reducing the damage to half. (Assuming normal damage. The Double/Quad types make it thirds/fifths respectively)
Shields which are designed to block part of the hit while hull damage is being done, are the definition of Leaky Shields...
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Secondly, for the armor...
Are there any regular armor, or multi-addable leaky armors?
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SJ,
maybe i was confused when writing my post or didnt make it clear. I know what the ability does (at the beginning the only reason to create AIs for my mod was to test and balance everything out), so i know that the ability is only activated once the shields are -fully- depleted.
So in fact at first shields can be depleted quite easily, but once they are depleted they will constantly soak up damage.
In addition there is no armor with the shield generation from damage ability.
I was thinking about it but then i realized it would make most tier 1 definitly USELESS due to additional damage reduction and increased shieldpoint generation with each hit.
About your Last answer, there are NO other armors/components which are only made to increase the damage resistance.
I think i know what you are up to, but i can promise you thats its okay that there is only one component designed to take damage.
I was thinking it may be unbalanced, because given you have a hull which takes 500 damage and you dont manage to destroy it, than the ship will have a the full damage resistance in the next combat, while another ship which may have lost the hull component will be severally weaked.
Fortunally the damage output of higher tier weapons makes it quite easy to destroy hulls or other components, and in addition hull tech is slower in research than adequate weapon tech.
edit: typos
[ July 20, 2004, 14:37: Message edited by: Ragnarok-X ]
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