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Old March 25th, 2001, 09:51 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Intel_Fix_v1 Mod, Comments Requested

quote:
Originally posted by Lucas:
I don't know if this has been done yet or not, but I have uploaded a mod that should fix the AI so that it doesn't use Intelligence projects that it can't understand. (Like "Force Concentrations")
http://forum.shrapnelgames.com/ubbup...tel_Fix_v1.zip

I have included all of the default races with this mod. Custom races will have to have their empire files loaded up as a Random player and then saved so that they will be compatible with the new Racial Trait I've included.

There is a "Human Player" Advanced Racial Trait that must be selected for a player to have access to the full range of Intelligence projects. (There is also a "Human Intel" tech area that is fully researched at the start of the game, but it can be safely ignored as it is only a "kludge" type tech area.)

If the "Human Player" Trait is not selected, an empire (presumably an AI empire) will only be able to use the following intelligence operations:

Ship Bomb
Crew Insurrection
Cargo Bomb
Anarchy Groups
Puppet Political Parties
Technological Espionage
Technological Sabotage
Intelligence Sabotage
Counter - Intelligence Level 1
Counter - Intelligence Level 2
Counter - Intelligence Level 3

If you find any errors in this mod or have any suggestions for it, please post your comments.



I've been thinking of a simpler mod along these lines. Since the AI will not research something unless you tell it to, I was just going to break intelligence into three techs. One would be basic Intelligence which would give only Intelligence Facilities and Counter-Intelligence projects. Most AIs would use ONLY this. Then put Espionage projects into a seperate Espionage tech field, and Sabotage projects into a sabotage tech field. Some "nice guy" AIs might research espionage, but not sabotage. The nasty AIs would research only sabotage and so be able to use it more effectively.

Making a 'racial tech' restriction makes it much more work to mod the AI files again if MM should change something to let you customize the way AIs use intelligence.

[This message has been edited by Baron Munchausen (edited 25 March 2001).]
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